Creating a character
Templates and campaign copies
Section titled “Templates and campaign copies”The characters you make on the Characters page are your templates. They belong to you, not to any campaign. When you join a campaign, you bring a copy of a template into it. The copy lives in that campaign: its HP, items and level-ups there don’t change the template, and you can bring the same template into other campaigns too.
Start a character
Section titled “Start a character”- Open Characters and choose New character.
- Give it a name and pick the rules it’s built with (2024 or 2014).
- Open it and choose Build this character to start the builder.
The builder
Section titled “The builder”The builder walks you through each choice and shows the result as you go. You can come back to it any time with Edit in builder.
- Class. Pick a class and its level. Once your level reaches the point where the class offers a subclass, pick that too. Lowering the level below that point removes the subclass.
- Multiclassing. Use Add a class to take levels in another class; the builder checks the ability score requirements.
- Species. Pick a species, and a subspecies or ancestry if it has them. Only the traits for the one you pick apply.
- Background. Pick a background. In the 2024 rules it also gives your ability score increases and an origin feat.
- Ability scores. Use the standard array, point buy, or enter scores by hand.
- Hit points. Average per level, or the rolls you made.
- Skills, languages and choices. Pick the skills your class offers, extra languages, and any choices your features ask for (a fighting style, a tool, a damage type…).
- Ability Score Improvements and feats at the levels that give them.
- Starting equipment. Take your class’s and background’s starting gear into the inventory, or skip it.
Choose Save when you’re done. Your sheet updates with everything you picked.
Homebrew in the builder
Section titled “Homebrew in the builder”Species, subclasses, feats and other entries written as homebrew show up in the builder like any other option once they’re linked to what they belong to. In a campaign, the DM decides which homebrew is switched on.